Vitality Cost

3

Casting Time

1 Bonus Action

Requires

Somatics

Range

40 Meters

Duration

Instant

Attack/Save

Healing
With a flick of the wrist, you send a tether of healing energy to an ally. It wraps around their wounds and provides a short burst of healing.
Target a living creature in range. The target instantly expends 1 hit die, healing itself for the amount rolled. You may expend your own hit dice to heal a creature.
This spell can’t regenerate missing limbs or organs. If neither the caster nor the target has hit dice left, the spell fails.
Upcast. Spend an additional 4 Vitality to let the target spend an additional hit die and heal as described above.

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