You draw back transparent green tendrils while your fingers close into a fist. As you punch forward, a gale is unleashed that blasts foes off their feet. |
Each creature in a 10-meter cone must make a Strength saving throw. A creature takes 1d12 force damage, is thrown to the outer edge of the cone, and knocked prone on a failed save. It takes half damage, is not pushed, and does not fall prone on a successful one. |
Prone. A prone creature moves by crawling at half speed, has disadvantage on attack rolls and an attack roll against the creature has advantage if the attacker is within 1 meter of the creature. Otherwise, the attack roll has disadvantage. A creature can end the condition by using half its movement, or its bonus action, to stand up. |