Spell Background Force

Move your finger vertically through the air, then slash horizontally through it with your open palm. Razor-thin waves of force slash through the air and through your foe, cutting them into ribbons. Target a creature in range. It must make a Dexterity saving throw, taking 6d12 slashing damage on a failure or half as much…

Spell Background Force

Green energy swirls around your extended open palm. As you close it into a fist, a transparent green sphere implodes pulling all caught within it into its center and smashing them against each other. Target a point in range. Every large or smaller creature in a 5-meter radius sphere centered on that point is pulled…

Spell Background Force

You reach out and grab a creature with this spell. They are levitated into the air and crushed by magical force. Target a medium or smaller creature you can see. It is lifted into the air, restrained, and takes 1d12 force damage at the end of your turn. You may use your bonus action to…

Spell Background Force

As you become adept at using force magic you gain the ability to project force fields outward, granting you telekinesis. You may lift a tiny object for 1 vitality per minute.For every 100 kilograms you lift, you must spend 3 vitality per turn. A medium creature costs 3 Vitality to lift. This cost increases by…

Spell Background Force

Lean forward, extend your weapons and dash forward. In a flash of green light, you blink forward, heralded by a shockwave that throws everyone in your path into the air. You dash to a point 10 meters away, creating a line that is 10 meters long and four meters wide along your path. Each creature…

Spell Background Force

Green energy swirls around a projectile. The moment you fire it, its speed is enhanced and it flies in a green streak, piercing through anything in its way. As part of the action used to cast this spell, you must fire a projectile from a ranged weapon or make a thrown weapon attack. You target…

Spell Background Force

A shudder runs through your limbs, rooting you to whatever you are touching. As a Bonus Action, you attach yourself to the ground or to whatever you are holding on to. You spend 1 Vitality when you cast this spell and at the start of each of your turns thereafter for every medium creature you…

Spell Background Force

You pull back your arm and deliver a strike that sends your victim flying. Target a creature in melee range. It must make a Dexterity saving throw. On a failure, it takes 1d12 force damage and, if it is medium or smaller, flies 5 meters in a direction of your choice (including up). If you…