|Charge energy with your closed, then unleash a dozen bolts at your opponent. It blasts them and then arcs to those around them.|
|Choose a target in range. It is struck by lightning, which then arcs to a maximum number of other targets equal to your proficiency bonus within a 10-meter radius of the primary target.|
Each target must make a Constitution saving throw. They take taking 5d10 lightning damage and are shocked on a failed save. They take half as much damage and are not shocked on a successful save. If the primary target is wearing armor made of metal or is a creature made primarily of metal (such as a scrap golem) it succeeds its Constitution saving throw automatically, but the secondary targets have disadvantage on their saving throws.
|Upcast. You may spend an additional 4 Vitality to increase the damage dealt by an additional 1d10 lightning damage.|
|Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.|
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.