As you become adept at the lore of frost, you gain the ability to generate large amounts of stable true ice in an instant. |
You can use this ability to: As an action, you can touch an area filled with air and spend 2 Vitality to create a 1×1 meter qube of dry ice. As an action, you can spend 2 Vitality to make a melee spell attack against a creature. On a hit, the creature is frozen. |
Frozen. A frozen creature is encased in a shell of ice. The creature is incapacitated (It can’t take Actions or Reactions) and can’t move or speak. -Attack Rolls against the creature have advantage. -The creature automatically fails Dexterity Saving Throws. -The creature has Resistance to all damage. -Taking fire damage ends the condition. At the start of its turn, a frozen creature may attempt a DC 10 Strength saving throw, ending the condition on a success. |