Channel Frost III

Vitality Cost

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Casting Time

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Requires

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Range

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Duration

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Attack/Save

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As you become adept at the lore of frost, you gain the ability to generate large amounts of stable true ice in an instant.
You can use this ability to:
As an action, you can touch an area filled with air and spend 2 Vitality to create a 1×1 meter qube of dry ice.
As an action, you can spend 2 Vitality to make a melee spell attack against a creature. On a hit, the creature is frozen.
Frozen. A frozen creature is encased in a shell of ice. The creature is incapacitated (It can’t take Actions or Reactions) and can’t move or speak.
-Attack Rolls against the creature have advantage.
-The creature automatically fails Dexterity Saving Throws.
-The creature has Resistance to all damage.
-Taking fire damage ends the condition.
At the start of its turn, a frozen creature may attempt a DC 10 Strength saving throw, ending the condition on a success.

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