Channel Life I

Vitality Cost

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Casting Time

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Requires

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Range

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Duration

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Attack/Save

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The first step to learning the lore of life is gaining the ability to turn your inner power, your vitality, into chemical energy.
You can channel life energy to manifest the following effects.

Revitalize. Spend 2 Vitality and touch a willing creature. They may spend a hit die to restore Vitality equal to the rolled amount + your Charisma modifier. You may also expend your own hit dice to restore Vitality to another creature. Spend an additional 3 Vitality to to spend an additional hit die in the way described above. This effect cannot increase a creature’s Vitality above its normal maximum.

Adrenaline Surge. You slap your open palm onto a dying creature and as you pull it away golden mist falls over its entire body. The blood in its wounds instantly clots and it bceomes filled with new strenght. As a bonus action you touch a downed creature and expend 1 Vitality. It recovers 1 hit point and is nolonger downed. If you are downed, you can use your turn to cast this ability on yourself.

Bloom. You may make a flower bloom at a negligible cost. You may also make or any other plant rapidly grow, spending 10 Vitality for every year of growth. Giving a plant the strength it needs is a 1-minute ritual. It then glows with golden veins and grows at the rate of 1 year per hour.

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