The first step to learning the lore of life is gaining the ability to turn your inner power, your vitality, into chemical energy. |
You can channel life energy to manifest the following effects. Revitalize. Spend 2 Vitality and touch a willing creature. They may spend a hit die to restore Vitality equal to the rolled amount + your Charisma modifier. You may also expend your own hit dice to restore Vitality to another creature. Spend an additional 3 Vitality to to spend an additional hit die in the way described above. This effect cannot increase a creature’s Vitality above its normal maximum. Adrenaline Surge. You slap your open palm onto a dying creature and as you pull it away golden mist falls over its entire body. The blood in its wounds instantly clots and it bceomes filled with new strenght. As a bonus action you touch a downed creature and expend 1 Vitality. It recovers 1 hit point and is nolonger downed. If you are downed, you can use your turn to cast this ability on yourself. Bloom. You may make a flower bloom at a negligible cost. You may also make or any other plant rapidly grow, spending 10 Vitality for every year of growth. Giving a plant the strength it needs is a 1-minute ritual. It then glows with golden veins and grows at the rate of 1 year per hour. |