|The first step to learning the lore of lightning is gaining the ability to turn your inner power, your vitality, into electricity.|
|Channeling Lightning allows you to:|
1. Create currents of electric energy, powering small electrical devices at a negligible cost, create sparks or small lightning bolts that can ignite a fire, and magnetize ferromagnetic objects.
2. Generate 10-kilowatt hours of electricity for 1 vitality.
3. Using your bonus action and 1 vitality per turn, you may electrocute a successfully grappled creature. It takes 1d10 lightning damage and must succeed a Constitution saving throw. On a failure, it is stunned until the end of its next turn. On a success, it is only shocked.