Your hands glisten with frost and white mist falls away from them, freezing all you touch. |
Make a melee spell attack. On a hit, the target takes 1d6 cold damage and is chilled. A creature killed by this attack is frozen solid. |
Upcast: You may spend an additional 2 Vitality to deal an extra 1d6 frost damage on a hit. |
Chilled. A chilled creature has its movement speed halved and has disadvantage on checks to resist cold weather. If a chilled creature would be chilled again, it is frozen instead (see the condition). Taking a short or long rest removes the chilled condition. Frozen. A frozen creature is encased in a shell of ice. The creature is incapacitated (It can’t take Actions or Reactions) and can’t move or speak. -Attack Rolls against the creature have advantage. -The creature automatically fails Dexterity Saving Throws. -The creature has Resistance to all damage. -Taking fire damage ends the condition. At the start of its turn, a frozen creature may attempt a DC 10 Strength saving throw, ending the condition on a success. |