You stomp the ground hard. An explosion of force sends everything not bolted to the ground flying through the air. |
Every creature in a 4-meter radius sphere centered on you must make a Strength saving throw. On a fail, they take 1d12 force damage, are blasted to the outer edge of the radius, and fall prone. On a success, they take half damage, are not thrown, and do not fall prone. A creature that is large or bigger is never thrown by this spell, but may still fall prone. |
Upcast: You may spend an additional 4 Vitality to increase the damage by 1d12 and the radius by 2m. |
Prone. A prone creature moves by crawling at half speed, has disadvantage on attack rolls and an attack roll against the creature has advantage if the attacker is within 1 meter of the creature. Otherwise, the attack roll has disadvantage. A creature can end the condition by using half its movement, or its bonus action, to stand up. |