Vitality Cost


Casting Time

1 Action




4-Meter Radius




Str Save
You stomp the ground hard. An explosion of force sends everything not bolted to the ground flying through the air.
Every creature in a 4-meter radius sphere centered on you must make a Strength saving throw. On a fail, they take 1d12 force damage, are blasted to the outer edge of the radius, and fall prone. On a success, they take half damage, are not thrown, and do not fall prone. A creature that is large or bigger is never thrown by this spell, but may still fall prone.
Upcast: You may spend an additional 4 Vitality to increase the damage by 1d12 and the radius by 2m.
Prone. A prone creature moves by crawling at half speed, has disadvantage on attack rolls and an attack roll against the creature has advantage if the attacker is within 1 meter of the creature. Otherwise, the attack roll has disadvantage.
A creature can end the condition by using half its movement, or its bonus action, to stand up.

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