You raise your cupped palm and gaze. Green energy animates a nearby weapon. In a sheath of translucent green light, the weapon hovers under your control. |
Choose one melee weapon or two melee weapons with the light property that are no more than 10 meters away from you and not being carried or wielded. They are put under your control. If you move, the weapons maintain their relative position to you. As a bonus action, you can move all weapons under the control of this spell anywhere in a 10-meter radius centered on you. Each weapon can be used to make a single melee spell attack against a creature no more than 10 meters away from you. The weapon deals damage equal to its damage die. You do not add your Strength or Dexterity modifier to the weapon’s damage die. If a weapon is ever more than 10-meters away from you, you lose control over it and must reassert it by recasting this spell. This spell is silent. |
Upcast: You may spend an additional 2 Vitality per turn to control an additional melee weapon or an additional two melee weapons with the light property. |
Silent. Most spells make a lot of noise when cast, or have flashy effects that reveal the caster’s presence to anyone nearby. A spell that is silent makes no noise when cast and so does not reveal the caster’s location to nearby creatures, but if a creature can see the caster it is still obvious that they are casting a spell. |