Gather a cloud of crackling golden energy and fire a stream of it. It flies in an arc and billows and swirls as it covers an area in deadly, corrosive soul fire. |
Target a point in range. A 4-meter radius sphere of fog appears centered on that point and lasts for the duration. The fog spreads around corners and any creature that enters the resulting cloud on its turn or starts its turn there has to make a Dexterity saving throw. On a failure, they take 2d8 acid damage and are corroded. On a success, they take half as much damage and are not corroded. The cloud is dispersed by a breeze in 5 turns, by a gale in 2 turns, and at the start of the caster’s next turn in a storm. |
Upcast. Spend an additional 4 Vitality to increase the radius of the cloud by 1 meter and the acid damage dealt by 1d8. |
Corroded. A creature that is corroded has its weapons and armor damaged by acid or corrosive energy. The accuracy of weapons is reduced by 1 (-1 to hit) and the bonus AC from armor is reduced by 1 every time the wielder is corroded. If this effect brings an armor’s armor bonus to 0, the armor falls apart and is destroyed. Taking a short or long rest removes the corroded condition. |