Vitality Cost


Casting Time

1 Action








You focus your energy. A blue vortex swirls around your chosen object, charging it or yourself with a lethal negative charge.
As part of the Action used to cast this spell, you must make a melee or non-firearm ranged attack. On a hit, the attack deals an additional 1d10 lightning damage and shocks the target.
Upcast: You may spend an additional 2 Vitality to increase the damage by an additional 1d10.
Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.

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