Vitality Cost

1 per Turn

Casting Time

1 Action

Requires

Somatics

Range

Self

Duration

Concentration

Attack/Save

You move your hand across your chest, closing one finger after the other, then angle your hand upwards and casually open it. Electric energy hums and crackles over your body and shocks all who dare come close.
For the duration, if a creature touches you or strikes you with a melee attack, it receives 1d10 lightning damage and is shocked.
You are also resistant to lightning damage.
Upcast. Spend an additional 2 Vitality per turn to deal an additional 1d10 lightning damage when struck.
Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.

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