Electrocute

Vitality Cost

15

Casting Time

1 Action

Requires

Somatics

Range

20 Meters

Duration

Instant

Attack/Save

Con Save
Designate a foe. Electric energy cracks over your body, your eyes burn blue and lightning blasts them from every direction. Lethal and unavoidable.
Target a creature you can see in range. It takes 5d10 lightning damage and is shocked.
Upcast. You may spend an additional 4 Vitality to deal an extra 1d10 lightning damage.
Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.

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