You cut the air with your finger and unleash a thin blast of force that cuts enemies and blasts them off their feet. |
You blast every creature in a 4-meter cone infront of you with a thin line of force. They must succeed a Dexterity saving throw or take 5d12 slashing damage and be knocked prone. |
Upcast: You may pay an additional 4 Vitality to increase the damage by 1d12 force damage. |
Prone. A prone creature moves by crawling at half speed, has disadvantage on attack rolls and an attack roll against the creature has advantage if the attacker is within 1 meter of the creature. Otherwise, the attack roll has disadvantage. A creature can end the condition by using half its movement, or its bonus action, to stand up. |