|A burst of black-golden streeks shoots out of your open palm. They spin around the heads of those caught in the burst’s path, seep into their bodies, and cloud their minds. Colors, sounds, objects, and even time can seem very strange and disturbing to the affected, rendering them dumbstruck until they are snapped out of it.|
|All living creatures in a 20-meter cone must make a Constitution saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.|
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
|Upcast. Spend an additional 1 Vitality to increase the length of the cone by 1 meter.|
|Charmed. A charmed creature can’t attack the charmer or target the charmer with harmful abilities or spells. The charmer has advantage on any ability check to interact socially with the creature.|
Incapacitated. An incapacitated creature can’t take Actions or Reactions.