Invisibility

Vitality Cost

1 per Turn

Casting Time

1 Bonus Action

Requires

Somatics

Range

Self

Duration

Concentration

Attack/Save

Buff
Move your hand over your body and weave threads of rainbow-colored light over it. These threads move over you, like flames burning paper until you are nothing but a transparent haze, that only the keenest eyes can spot.
You are covered by a cloaking field that turns you and everything you wear invisible.
If you attack, interact with an object, use the dash action, or perform a similar action, the cloaking field glitches, temporarily revealing your position until the start of your next turn. This effect does not make you visible but allows opponents to target you with attacks or spells that require them to see the target.
This spell is silent.
Upcast: Spend an additional 2 Vitality per turn to extend the effect to another creature you are touching. The effect ends for it if you lose physical contact.
Invisible. An invisible creature is cloaked and impossible, or almost impossible, to see without magic or special senses. The creature’s location can be detected by the noise it makes, tracks it leaves, or by imperfections in the invisibility field.
Attack Rolls against an invisible creature have disadvantage, and the creature’s Attack Rolls have advantage. An attacking creature still needs to guess the invisible creature’s approximate location to have any chance of hitting.
Silent. Most spells make a lot of noise when cast, or have flashy effects that reveal the caster’s presence to anyone nearby. A spell that is silent makes no noise when cast and so does not reveal the caster’s location to nearby creatures, but if a creature can see the caster it is still obvious that they are casting a spell.

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