Magnet Pull

Vitality Cost


Casting Time

1 Action




30 Meters




See Description
With your hand, an invisible field of electric energy reaches out pulling metal towards you.
You create an electrical imbalance to generate a magnetic pull. Choose a magnetic metal object that is medium or smaller. If the object is not being worn or carried and is not otherwise locked in place, it flies toward you where you can either catch it or let it fall at your feet. If the target is fastened to a solid surface or otherwise prevented from moving, it may be possible to pull it free with an ability check using your spellcasting ability instead of a Strength check.
If the targeted object is being carried, the wielder must succeed a Dexterity or Strength saving throw or have the object pulled from its grasp and fly toward you as described above. If the object is being worn (such as a suit of armor), the wearer must instead make a Strength saving throw or be pulled 5 meters toward you.
Alternatively, you can target a creature that is made largely of metal. Such a creature is affected in the same way as a creature wearing a targeted object, as described above.
This spell is silent.
Upcast: Pay an additional 4 Vitality to increase the size of the pulled object by one (from medium to large, from large to huge)
Silent. Most spells make a lot of noise when cast, or have flashy effects that reveal the caster’s presence to anyone nearby. A spell that is silent makes no noise when cast and so does not reveal the caster’s location to nearby creatures, but if a creature can see the caster it is still obvious that they are casting a spell.

Leave a Comment