Vitality Cost

1

Casting Time

Action

Requires

Attack

Range

See Description

Duration

Instant

Attack/Save

Attack
You pull back and deal a blow that is augmented with magical force.
As part of the Action used to cast this spell, you must make a melee or non-firearm ranged attack. You use your spellcasting modifier for that attack roll. On a hit, the attack deals an additional 1d12 damage and the target must succeed a Strength saving throw or fall prone.
Upcast: You may spend an additional 2 Vitality to increase the damage by an additional 1d12.
Prone. A prone creature moves by crawling at half speed, has disadvantage on attack rolls and an attack roll against the creature has advantage if the attacker is within 1 meter of the creature. Otherwise, the attack roll has disadvantage.
A creature can end the condition by using half its movement, or its bonus action, to stand up.

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