Vitality Cost

1 per Turn

Casting Time

1 Action



10 Meters


See Description


With a thought, you create a near-perfect holographic duplicate of yourself.
You create a holographic duplicate of yourself or an object you are familiar with, or have used your action to study, at a point no more than 10 meters away. The illusion has to be large or smaller, it makes no sound and has no mass.
While concentrating on this spell you can choose to have it mirror your movements, be a still image or control it directly as a free action on your turn. Your concentration ends if you lose line of sight to the illusion.
Instead of concentrating on the spell, you can decide what it does in advance. You choose whether it is a still image or performs some sort of movement and spend the Vitality you would have to pay if you were concentrating on the spell in advance. The amount you spend determines the illusion’s duration. After ending your concentration on the illusion, you have no more control over it.
A creature can use its Action to study the illusion. If it does it makes a Wisdom (Perception) check against your spell save DC. On a success, it identifies the illusion as such.
This spell is silent and subtle.
Upcast: You may spend an additional 1 Vitality per turn to increase the maximum size of the illusion by one size. You may also spend an additional 2 Vitality per turn to create an additional duplicate.
Silent. Most spells make a lot of noise when cast, or have flashy effects that reveal the caster’s presence to anyone nearby. A spell that is silent makes no noise when cast and so does not reveal the caster’s location to nearby creatures, but if a creature can see the caster it is still obvious that they are casting a spell.
Subtle. Most spells have obvious visual ques that make it obvious the caster is preparing to cast a spell or has just done so. Spells that are subtle have no or very subtle effects, making it difficult to detect that they are being cast. A creature that is specifically paying attention to the caster must succeed a Wisdom (Perception) check against their spell save DC to detect that they are preparing to cast a spell. Unless the spell is also silent, casting it still reveals the caster when the spell is released.

Leave a Comment