Negative Bond

Vitality Cost


Casting Time

1 Action




25 (75) Meters




Ranged Spell Attack
Let your hands glide over another, as lightning crackles over both. Fire the two resulting bolts at your foe with a thunderous boom and as soon as both hit, lightning arcs between them.
Make two ranged spell attacks that each deal 1d10 lightning damage and shock on a hit.
If these two attacks hit two different creatures that are no more than 10 meters apart, an arc of lightning shoots between them. This arc deals an additional 1d10 lightning damage and shocks the two targets a second time and anyone standing between them.
Upcast. Spend an additional 7 Vitality to deal an additional 1d10 lightning damage on a hit and when the arc jumps.
Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.

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