Green energy swirls around a projectile. The moment you fire it, its speed is enhanced and it flies in a green streak, piercing through anything in its way. |
As part of the action used to cast this spell, you must fire a projectile from a ranged weapon or make a thrown weapon attack. You target every creature in a 1-meter wide line that is as long as the weapon’s normal range or the spell’s range, whichever is longer. Make an armor-piercing ranged spell attack against every target. On a hit, the target suffers the attack’s normal effects and the ammunition rips through their body, dealing 3d12 piercing damage. |
Upcast: Spend an additional 3 Vitality to increase the damage of the spell by 1d12. |
Armor Piercing. Armor Piercing attacks penetrate deep. These attacks ignore the bonus AC granted to a target by its armor and can damage some enemies that are immune to normal attacks, like tanks. For example, the target of an armor-piercing attack would have a Base AC of 10 but the plate armor it is wearing increases its AC to 18. The plus 8 bonus is ignored if the attack has the armor-piercing property. If the armor the creature is wearing doesn’t allow it to add its Dexterity modifier to its AC, the attack ignores it as well. |