|Extend your open palm. Multicolored rays of light shoot away from a humming white orb. It grows until it turns into a small star. Finally, you launch this light to burn all in its path. Those caught inside it are blinded, but the light makes it impossible to look at them.|
|You expend 6 Vitality to create a 2-meter radius sphere on your palm, surrounded by an additional 20 meters of bright light. As a bonus action, you can move the sphere of light up to 20 meters in a single direction. |
All creatures in the sphere are blinded and heavily obscured. If a creature starts its turn in the sphere, it must make a Constitution saving throw, taking 4d4 radiant damage on a fail, or half as much on a success.
At the start of your turn, you must pay 1 Vitality to maintain the sphere. You lose concentration if you end your turn without line of sight to the sphere.
|Upcast: Spend an additional 1 Vitality per turn to increase the size of the cone by 2 meters.|
|Blinded. Unless it has tremorsense or blindsight, attack Rolls against a blinded creature have advantage, and the creature’s Attack Rolls have disadvantage.|