Vitality Cost

2

Casting Time

1 Action

Requires

Somatics

Range

Touch

Duration

1 Hour

Attack/Save

Utility
Open your hand towards a target and spray short, twisting tendrils of gold at your opponents. They twist and move over their living flesh, soothing their mind and body.
Target a living creature in range. The target is poisoned and must succeed a Constitution saving throw or fall unconscious.
The spell ends if the creature or an ally uses their action to violently shake the target awake, the duration ends, or they take damage. The spell’s duration is as long as that race normally sleeps. An elf will sleep for 4 hours, while a human will sleep for 8. If the victim of this spell falls asleep, it does not dream but receives the benefits of a long rest if it sleeps for as long as is normal for their race.
A sleeping creature automatically fails its saving throw. A creature that is immune to the poisoned condition is immune to the effects of this spell.
Unconscious. An unconscious creature is incapacitated (It can’t take Actions or Reactions), can’t move or speak, and is unaware of its surroundings. The creature drops whatever it’s holding and falls prone, automatically fails Strength and Dexterity saving throws and attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 1 meter of the creature.
Poisoned. A poisoned creature has disadvantage on Attack Rolls and Ability Checks.

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