From your hand sprays crackling, corrosive energy at anyone in front of you. Orange lines move over everything touched by the golden cloud and the air is filled with the smell of ozone. Armor disintegrates and flesh blisters and burns. |
Every creature in a 3-meter cone has to make a Dexterity saving throw, taking 2d8 acid damage and being corroded on a failure or half as much and not being corroded on a success. |
Upcast. Spend an additional 2 Vitality to deal an extra 1d8 acid damage. |
Corroded. A creature that is corroded has its weapons and armor damaged by acid or corrosive energy. The accuracy of weapons is reduced by 1 (-1 to hit) and the bonus AC from armor is reduced by 1 every time the wielder is corroded. If this effect brings an armor’s armor bonus to 0, the armor falls apart and is destroyed. Taking a short or long rest removes the corroded condition. |