|Pull your fist back, forming a screeching and crackling bolt of electric energy and plasma. After you hurl it away, it flies through the air, until it strikes an unlucky foe. Bolts of lightning fork out of their body and, unless they find other victims, arc back to devastate the victim’s body a second time.|
|Make a ranged spell attack. On a hit, the target takes 1d10 lightning damage.|
Hit or miss, the bolt then explodes. Throw 2d10 and divide the resulting lightning damage between the target and every creature in a 1-meter radius around it. Every affected creature must make a Constitution saving throw. On a failure, they take the entire damage allocated to them and are shocked. On a success, they only take half as much damage and are not shocked.
|Upcast. You may spend an additional 2 Vitality to increase the damage before it is split between targets by 1d10 lightning damage.|
|Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.|
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.