|From your outstretched hand explodes a discharge of electric energy into anyone in front of you.|
|You generate an electrical discharge that targets all creatures in a 3-meter cone. Throw 3d10 and divide the resulting lightning damage between the targets. All targets must make a Constitution saving throw. On a failure, they take the entire damage allocated to them and are shocked. On a success, they only take half as much damage and are not shocked.|
|Upcast. You may spend an additional 2 Vitality to increase the damage before it is split between targets by 1d10 lightning damage.|
|Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.|
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.