Lean forward, extend your weapons and dash forward. In a flash of green light, you blink forward, heralded by a shockwave that throws everyone in your path into the air. |
You dash to a point 10 meters away, creating a line that is 10 meters long and four meters wide along your path. Each creature in the line must make a Strength saving throw. A creature takes 4d12 force damage and is restrained until the start of your next turn while they fly through the air on a failed save. On a successful save they take half as much damage and are not restrained. |
Upcast: Spend an additional 6 Vitality to increase the distance you travel and the length of the line by 2 meters and the damage you deal by 1d12. |