Vitality Cost


Casting Time

1 Action








Melee Spell Attack
Reach out and deliver a powerful electric shock that leaves your victim a quivering mess.
Make a melee spell attack. On a hit, the target takes 1d10 lightning damage and must make a Constitution saving throw. On a failure, the creature is stunned until the end of its next turn and on a success, it is shocked instead.
Upcast. Spend an additional 3 Vitality to deal an extra 1d10 lightning damage.
Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.

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