Launch a bolt of malicious golden-black energy at your victim. Their body is assaulted by magical energy that poisons them and turns their muscles weak and their mind dull. |
Make a ranged spell attack. On a hit, the target takes 1d6 poison damage and is poisoned for the duration. At the end of each of its turns, the creature takes the poison damage again and may make a Constitution saving throw, ending the spell on a success. |
Upcast. Spend an additional 5 Vitality to deal an extra 1d6 poison damage per turn. |
Poisoned. A poisoned creature has disadvantage on Attack Rolls and Ability Checks. |