|You press your fingers together and pull them apart. Lightning crackles across them before you thrust two fingers forward. A small bolt of blue energy streaks through the air faster than the eye can see and blooms into a brilliant sphere of blue light and electric energy.|
|Choose a point in range. In a flash of blue light, a 10-meter radius sphere appears. Any creature in the sphere must make a Constitution saving throw. On a failure, they take 3d10 lightning damage and are shocked. On a success, they take half as much damage and are not shocked. Any electronic device in the sphere is destroyed.|
|Upcast. You may spend an additional 6 Vitality to deal an additional 1d10 lightning damage and increase the radius of the sphere by 2 meters.|
|Shocked. When a creature is shocked, it loses concentration. A shocked creature can’t take reactions and can only take an action or a bonus action on its turn, not both.|
If a shocked creature would be shocked again, it is stunned (see the condition) instead. At the start of its turn, a creature stunned by this effect may attempt a DC 10 Constitution saving throw, ending the stun on a success.
Taking a short or long rest removes the shocked condition.
Stunned. A stunned creature is incapacitated (It can’t take Actions or Reactions), can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity Saving Throws and attack rolls against the creature have advantage.