Hunter’s Mark

Vitality Cost

2

Use Time

1 Bonus Action

Requires

Hit

Range

Attack Range

Duration

Concentration

Type

Universal
After striking a foe once, you see their weakness, predict their movements and take them out.
When you hit a creature with an attack, you can use your bonus action and expend 2 Vitality to mark it as your quarry. Until the maneuver ends, you deal an extra 1d6 damage to the target whenever you hit it with an attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.

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